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You are browsing the archive for Science of Starcraft.

21 September 2010

The Science of Starcraft: Supernovae and Gauss Rifles

I’ve got two new posts up at The Science of Starcraft! The first tackles the difference between supernovae and novae. The words are often used interchangeably in sci-fi, but they are (usually) very different phenomena. Plus, I love telling the story of nucleosynthesis and stellar evolution, and this was a good excuse. The second post is sort of a sequel to my previous post about railguns. This time I look …

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6 September 2010

The Science of Starcraft: What is a Railgun and How does it Work?

I have a new post up at The Science of Starcraft! This time I tackle rail guns: sci-fi staple and the bane of intro physics students everywhere. To learn how these futuristic guns work in the real world and whether their depiction in Starcraft is accurate, go check out my latest post!

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12 August 2010

Can Life Survive in Space?

I’ve got a new post up at The Science of Starcraft! This time I tackle the question of whether unprotected living things could ever survive in the vacuum of space. Go check it out!

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29 July 2010

Force Fields and Plasma Shields

Force fields are common in lots of science fiction, but how realistic are they? That’s the question I tackle in the latest Science of Starcraft post. Head on over and check it out!

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27 July 2010

Starcraft Cloaking Devices

Today’s the big day: Starcraft 2 comes out! Over at my Science of Starcraft blog I have two new posts. One is a nice short video summarizing the plot of the original game, so if you want to know what I’m talking about when I make game references in other posts, check it out. I also posted an article about real-world research into cloaking devices, a technology that is common …

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24 July 2010

HP dv6t Select Edition Notebook Review: First Impressions

Please excuse me while I geek out about my new laptop… My work now involves some really significant number crunching, to the point that I was regularly using all the CPU and RAM of my previous laptop, and was then struggling to get anything else done while the calculations were running. And then they would crash. It also helps that I will soon need to renew the license on one …

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23 July 2010

The Science of Starcraft: Creepy Slime Molds

My second article is up over at my new Science of Starcraft blog! This one is about the weird substance in the game called “creep” and its similarities to real-world slime-molds. Check it out! Even if you don’t play Starcraft, slime molds are really cool/weird. (PS – I swear I’ll be posting some real Martian Chronicles content soon instead of just pointing to articles elsewhere! But I’m trying to get …

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